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Indeed I can tell a lot of effort were put into the story telling.  But after finish the game it looks a bit weird that the first ending happens like at the first 1/20 part of the story telling; and I feel like the choice that lead to that ending does not make much sense. One technical issue is that it seems not able for me to scroll down at some ending pages. But in general very appealing story.

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The concept for the story is really interesting here, you also tell there is some lore here, giving the world more life and history to it to really immerse the player in. The illustrations themselves are great too. Perhaps the font color for choices can be changed? It often will blend into the background, making the legibility unclear at times. I particularly loved being told which choices are important or not, allowing the player to really think about their actions instead of blindly clicking whichever. Though I only got two different endings (one of them I got twice), I can tell there is a lot of content to sit through here.

-liam

The story is really appealing! 

The only issue I see here (not exactly an issue) is the background seems a little bit distracting. And for me, because of the font and the word style never change, the reading seems too much. (The story is really great.) Maybe highlight some more key information. 

And I like your graphic. Just hoping to see more. 

The best part for me is where you point out important choices. And in the end you give the players an option to go back to the key scene.