Intro:

"Congratulations, warrior, you have been chosen by the gods as a dragon slayer!"

Me? Me! I ...... an ordinary hunter, how could I be chosen by the gods?

"Just you? How dare you?"

But why didn't anyone tell me that the White Dragon of this generation is a petite girl?

"Well ...... instead of killing you, why don't we make some interesting deals."

Are you kidding me?

Interspecies Dependence ...... Crisis of Trust ...... The Test of Genuineness ...... Strength? Survival? Glory? If I could do it all over again ...... I would not choose betrayal ......

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Intention:

In this game, I am committed to storytelling. Some of the choices about betraying the village or betraying the White Dragon actually insinuate the reality of the situation, we should go to believe in a freak who is not accepted by the world but gives true love to us? Or do we believe in the group we belong to without any reason? The game will have a good ending and a bad ending, but in reality, in many cases, we can not meet everyone's expectations, all we can do is follow our own hearts to choose our own destiny. 

What about you? If it were you? How would you choose your own destiny?

I also focused on characterization, and through this story, I hope to bring my character to life. How was her character formed? I hope that the family of origin, lifestyle, and the way she treats others shape the character of the White Dragon, but also hope that players can feel that.

I always believe that imperfection is beauty, as a player, do you feel her imperfection?

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Features:

【5000+ word storyline】

【Includeds true ending CG】

【5 complete endings】

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Existing endings:

Bad Ending1: Revelry

Bad Ending2: Amusement 

Bad Ending3: Suspect

True Ending1: Heroism

True Ending2: The End of Happiness

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This game is still in the earliest experimental stage for study usage, if there are problems, please be more tolerant > < Thank you for your patience.

Comments

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Indeed I can tell a lot of effort were put into the story telling.  But after finish the game it looks a bit weird that the first ending happens like at the first 1/20 part of the story telling; and I feel like the choice that lead to that ending does not make much sense. One technical issue is that it seems not able for me to scroll down at some ending pages. But in general very appealing story.

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The concept for the story is really interesting here, you also tell there is some lore here, giving the world more life and history to it to really immerse the player in. The illustrations themselves are great too. Perhaps the font color for choices can be changed? It often will blend into the background, making the legibility unclear at times. I particularly loved being told which choices are important or not, allowing the player to really think about their actions instead of blindly clicking whichever. Though I only got two different endings (one of them I got twice), I can tell there is a lot of content to sit through here.

-liam

The story is really appealing! 

The only issue I see here (not exactly an issue) is the background seems a little bit distracting. And for me, because of the font and the word style never change, the reading seems too much. (The story is really great.) Maybe highlight some more key information. 

And I like your graphic. Just hoping to see more. 

The best part for me is where you point out important choices. And in the end you give the players an option to go back to the key scene.